Files about reading, annotating, and explaining existing code at a system level.
snes-decompiler — process-table pointer for the target-agnostic SNES teardown substrate (verified header/mapper tools)main); reachability walk 0 conflicts; built a native 65816→C decompiler reusing the DREAM structurer$C1:F800 32-bit math library wrapping the SNES hardware mul/div registers, read off a real ROM rather than a spec sheetsnes-decompiler — The target-agnostic substrate for taking apart any SNES cart: 65C816, LoROM/HiROM detection,mappy-decompiler — pointer to the Mappy code repo; the first title through all nine emu-harness phasesZelda1-decompiler — pointer to the Zelda 1 repo: a skeleton on the standard layout (the overworld, EXACT 128/128); the first banked native title