Vault

Aerobiz (SNES)

The third KOEI SNES title, and the first one that isn’t a port of a decompiled NES game. Its first recon found a decoding bug in the shared toolchain that both earlier titles had shipped with.

Links: system → SNES · toolchain → KOEI tools · engine siblings → ROTK2 (SNES), Gemfire (SNES) · open questions it serves → the hollow opponent (is argmin-weakest a KOEI house pattern?), Nobunaga crucible (binding-constraint depth)

Identity

Field Value
Logical name AeroBiz-decompiler (local; no remote yet)
Sibling path ../AeroBiz-decompiler (resolved via .claude/local-paths.md)
Cart Aerobiz (USA), LoROM, 1 MiB, 8 KiB SRAM, RESET $800C, no coprocessor
Status 🔬 recon #1 complete (2026-09-30): engine profile [aerobiz] derived and verified; module walk next
Depends on koei-snes → snes-decompiler

The game is the original Air Management: Oozora ni Kakeru (Super Famicom, 1992). It was also released on FM Towns, PC-98, Mega Drive and X68000. There is no NES/Famicom version. So unlike ROTK2 and Gemfire, it has no decompiled NES twin to serve as an oracle; the oracles are the engine siblings and the manual.

What it has contributed so far

Tags

snes · 65816 · reverse-engineering · games