The second KOEI SNES title reversed — and the pass that exposed the trampoline bug in rot3k2-snes, forcing a full re-walk there.
Links: system → SNES · toolchain → KOEI tools · NES twin → gemfire (NES) · thesis → Gemfire (SNES) fully decompiled
| Field | Value |
|---|---|
| Logical name | Gemfire-snes-decompiler (public) · github.com/chrisaacson69/Gemfire-snes-decompiler |
| Sibling path | ../Gemfire-snes-decompiler (resolved via .claude/local-paths.md) |
| Cart | Gemfire (USA), LoROM, 1 MiB, 8 KiB SRAM, RESET $800F |
| Status | ✅ complete — all 591 bytecode routines named across 11 WRAM overlay modules |
| Depends on | koei-snes → snes-decompiler |
⚠️ Not cloned on this machine (2026-07-21).
JSR $3287 trampoline (body at +5), made profile-driven. This is the key
engine finding, and the reason the ROTK2 SNES walk had to be redone — the same trampoline pattern was
silently corrupting that title’s names.snes · 65816 · reverse-engineering · games