Design clock 1989; Famicom port 1990. Fully decompiled, and the NES half of the portable-VM proof — KOEI shipped ROTK2 on both MMC5 NES and SNES, so this repo is the oracle for rot3k2-snes.
Links: system → NES · toolchain → KOEI tools · SNES twin → rot3k2-snes · theses → KOEI AI & combat evolution, KOEI’s portable VM
| Field | Value |
|---|---|
| Logical name | rot3k2-decompiler (public) · github.com/chrisaacson69/rot3k2-decompiler |
| Sibling path | ../rot3k2-decompiler (resolved via .claude/local-paths.md) |
| Cart | MMC5 |
| Status | ✅ fully decompiled — all 18 bytecode banks + native floor + data-walk + memory map |
| Depends on | koei-nes → nes-render |
⚠️ Not cloned on this machine (2026-07-21).
simulate_field_battle $B0BB runs up
to 6 rounds; each round computes
power = (rng×4−6) · Σ(loyalty/4 + morale/3 + intel/2 + war) · (troops/100+1) / 50, attrites by the
power_a·100/(a+b) ratio, and early-exits at 0.nes · 6502 · reverse-engineering · games