Game 6 in the KOEI NES decompiler family — decompile order, not release order.
Links: system → NES · toolchain → KOEI tools · thesis → KOEI AI & combat evolution
| Field | Value |
|---|---|
| Logical name | bk-decompiler (public) · github.com/chrisaacson69/bk-decompiler |
| Sibling path | ../bk-decompiler (resolved via .claude/local-paths.md) |
| Scope | 988 bytecode subs + native floor + sound engine; 8-chapter walkthrough |
| Depends on | koei-nes → nes-render |
⚠️ Not cloned on this machine (2026-07-21).
The first family member where the sound engine was reversed alongside the strategic core, widening the toolchain past the VM + native floor pattern established by the earlier titles.
nes · 6502 · reverse-engineering · games