The earliest title in the KOEI NES decompiler family, and the baseline the other four are read against. Design clock 1985 (Dec 10); Famicom port 1988.
Links: system → NES · toolchain → KOEI tools · thesis → KOEI AI & combat evolution
| Field | Value |
|---|---|
| Logical name | ro3k-decompiler (private) · github.com/chrisaacson69/ro3k-decompiler |
| Sibling path | ../ro3k-decompiler (resolved via .claude/local-paths.md) |
| Depends on | koei-nes → nes-render |
⚠️ Not cloned on this machine (2026-07-21).
run_30_day_battle_turn_loop $8F06; no separate resolver exists. Per-cell odds come from
province_strength_score $B9CC (troops·10 + arms + training).province_strength_score
adds (players−1)<<4. Every later title moves the AI’s edge to the economy and keeps the visible
battle symmetric. That makes ROTK1 the anchor for “the AI executes the player’s own formulas.”nes · 6502 · reverse-engineering · games