Design clock 1987; Famicom port 1989-04-20. The title that introduces cheap round simulation to the family.
Links: system → NES · toolchain → KOEI tools · thesis → KOEI AI & combat evolution
| Field | Value |
|---|---|
| Logical name | gk-decompiler (private) · github.com/chrisaacson69/gk-decompiler |
| Sibling path | ../gk-decompiler (resolved via .claude/local-paths.md) |
| Scope | full bytecode decompilation + architecture docs; ROM not included |
| Depends on | koei-nes → nes-render |
⚠️ Not cloned on this machine (2026-07-21).
resolve_battle $947C runs a
day-budget loop (−3/round) over resolve_battle_round; power sum feeds
win_probability_percent.muldiv(swing, e², s²+e²) — so the side losing
the odds bleeds disproportionately. A markedly different curve from the one-shot comparisons on
either side of it in the lineage.nes · 6502 · reverse-engineering · games