Structured game data for the tools to consume. Nothing built here yet — this folder is scaffolding.
The raw Tier-1 captures live in the vault’s raw/ (NOT here), per the ingestion workflow and the
raw-immutability rule:
raw/civrev-civilopedia-tables.md — techs (cost / prereq / unlocks / first-discover bonus), wonders, units (A/D/M), buildings, civilizations (start + 4 age bonuses + UUs)raw/civrev-civilopedia-great-people-relics.md — 6 Great-People types (immediate + settle effects), 6 relicsraw/civrev-terrain.md — terrain yields/defense + the food-XOR-production-XOR-trade ruleraw/civrev-combat-and-mechanics.md — combat modifier structure, victory conditionsraw/civrev-resources.md — resource→tech unlock map (bonus magnitudes mostly unconfirmed)techs.json, wonders.json, units.json, buildings.json, civs.json, great-people.json,
terrain.json, resources.json — structured from the captures above, with a confidence field per
value (confirmed-from-table vs inferred vs measured).raw/ source so the data stays grounded, not re-keyed by hand.All current data is Tier-1 community (CivFanatics/StrategyWiki/Fandom), treated as base values; the live game may scale costs by era/difficulty. Hidden formulas (city growth, governments, combat win-%) are gaps parked pending a usable measurement oracle (not CivRev2 — a reskin with a too-weak tablet UI; a handheld ROM is the better-but-deferred path) — see the project README.