Vault

Civilization Revolution (original) — Combat & core mechanics (raw capture)

Game: Sid Meier’s Civilization Revolution (2008), the ORIGINAL. Sources (Tier-1, community): CivFanatics CivRev Info Center + Fandom/StrategyWiki, via WebSearch summary on 2026-06-22 (GameFAQs HeroicHylian guide and StrategyWiki return 403 to direct fetch). The MODIFIER STRUCTURE below is well-attested; the exact per-round win-probability is NOT documented (it’s the hidden part → measure on live CivRev2, with the caveat that CivRev2 may differ). Provenance:


Combat — modifier structure (grounded)

Victory conditions (4)

Empire management (from Info Center, not yet extracted in detail)

STILL HIDDEN — measure on live CivRev2 (Tier-2) or find a deeper guide

  1. Exact combat win-probability for close (sub-7:1) fights — the round/hitpoint resolution.
  2. City yield math: food→growth thresholds; how “trade” splits into science vs gold; production rules.
  3. Governments: exact numeric effects.
  4. Age-advancement trigger; city-count/population MILESTONE bonus thresholds.
  5. Victory thresholds (culture-event count, domination %).