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Civilization Revolution (original) — Civilopedia tables (raw capture)

Game: Sid Meier’s Civilization Revolution (2008; Xbox 360 / PS3 / DS / iOS). This is the ORIGINAL CivRev, not CivRev2. Source: CivFanatics CivRev civilopedia — Tier-1 community data, NOT binary-extracted. Treat costs as base values; the live game likely scales research cost by era/difficulty (the source itself notes era data is incomplete and the tech page is “under construction”). Verify magnitudes against a live oracle (Chris’s CivRev2, with the caveat that CivRev2 is a different game) before trusting exact numbers. Fetched: 2026-06-22 via WebFetch. Provenance URLs:


Technologies

Cost = beakers. “First bonus” = reward to the FIRST civ to research it.

Technology Cost Prerequisites Makes Available First-to-Discover Bonus
Alphabet 20 none Oracle of Delphi, Library none
Bronze Working 20 none Fish, Colossus, Archer, Barracks none
Horseback Riding 20 none Oxen, Horseman none
Pottery 20 none Wine, Hanging Gardens, Granary none
Ceremonial Burial 30 Pottery Incense, Pyramids, Temple none
Iron Working 30 Bronze Working Iron, Legion Free Legion
Masonry 30 Pottery Marble, Great Wall, Walls Free Wall
Writing 40 Alphabet Great Library, Spy Free Spy
Code of Laws 60 Writing, Alphabet Cattle, Trading Post, Republic Free Trading Post
Construction 60 Masonry, Iron Working Oak, Workshop Free Workshop
Irrigation 60 Pottery, Masonry Wheat, +1 Food on river tiles +1 population in every city
Literacy 60 Alphabet, Writing Silk, Shakespeare’s Theatre, Courthouse +1 science in every city
Mathematics 70 Writing, Masonry Catapult Free Catapult
Currency 80 Bronze Working, Code of Laws Gold, Trade Fair, Caravan, Market Free Caravan, Market
Navigation 110 Writing, Mathematics Whale, East India Company, Galleon, Harbor Free Galleon
Democracy 120 Literacy, Code of Laws Magna Carta, Pikeman, Democracy Free Pikeman
Monarchy 120 Code of Laws, Writing, Ceremonial Burial Dye, Himeji Castle, Monarchy Free Great Person
Engineering 130 Construction, Mathematics Aqueduct +1 production in every city
Feudalism 140 Horseback Riding, Monarchy Game, Knight Free Knight
Religion 150 Ceremonial Burial, Monarchy Cathedral, Fundamentalism +1 culture in every city
Banking 190 Currency, Code of Laws, Literacy Bank 100 gold
Invention 190 Literacy, Engineering Leonardo’s Workshop Free Great Person
University 240 Literacy, Mathematics, Democracy Oxford University, University +1 science in every city
Gunpowder 330 Invention, Feudalism Sulfur, Rifleman Free Rifleman
Steam Power 340 Iron Working, Invention, Engineering Coal, Cruiser Free Cruiser
Railroad 350 Steam Power Iron Mine +2 production in every city
Metallurgy 390 Engineering, Iron Working, University Cannon Free Cannon
Printing Press 390 University, Religion none +1 culture in every city
Industrialization 710 Steam Power, Banking Factory +5 gold in every city
The Corporation 720 Banking, Industrialization Military-Industrial Complex +5 gold in every city
Steel 730 Metallurgy, Steam Power Battleship Free Battleship
Communism 770 Industrialization, University Communism -33% factory cost
Electricity 850 Metallurgy, Engineering, Steam Power Submarine Free Submarine
Mass Media 880 Printing Press, The Corporation Hollywood +1 population in every city
Mass Production 880 Railroad, Industrialization Modern Infantry, Aluminum Free Modern Infantry
Combustion 1050 Steam Power, Gunpowder, Metallurgy Oil, Tank Free Tank
Atomic Theory 1270 University, Invention, Electricity Manhattan Project +2 science in every city
Electronics 1570 Electricity, The Corporation none +2 trade in every city
Flight 1620 Combustion, Metallurgy, Invention Fighters Free Fighter
The Automobile 1780 Combustion, Steel Rubber, Artillery Free Artillery
Advanced Flight 2150 Flight, Industrialization Bomber Free Bomber
Nuclear Power 2150 Atomic Theory, Mass Production Uranium +2 production in every city
Networking 2290 Electronics, The Corporation Internet Reduced University Cost
Globalization 3400 Mass Media, Networking none 500 gold
Space Flight 5860 Advanced Flight, Electronics, Nuclear Power Apollo Program, SS components Entire map revealed
Superconductor 6740 Mass Production, Space Flight SDI Defense Free SDI in a city

Wonders

Cost = production. Obsolete-by = the tech that disables the wonder.

Wonder Era Prereq Tech Cost Effect Obsolete By
Stonehenge Ancient none 50 Temple effects +50% Literacy
Hanging Gardens of Babylon Ancient Pottery 100 +50% population in the city Never
Colossus of Rhodes Ancient Bronze Working 100 Doubles Trade production in the city Invention
Oracle of Delphi Ancient Alphabet 125 See battle results before the battle Religion
Great Library of Alexandria Ancient Writing 150 Receive any tech ≥2 other civs discovered University
Great Pyramid Ancient Ceremonial Burial 150 Access to all forms of government Monarchy
Great Wall Ancient Masonry 150 Forces all civs to make peace with owner Engineering
Shakespeare’s Theatre Medieval Literacy 150 Doubles Culture production in the city Mass Media
Himeji Samurai Castle Medieval Monarchy 150 +1 Attack strength to all units Communism
Magna Carta Medieval Democracy 150 Courthouses produce culture Never
Oxford University Medieval University 150 Acquire an advanced technology Never
East India Company Medieval Navigation 200 +1 Trade in all sea squares (civ-wide) Flight
Leonardo’s Workshop Medieval Invention 200 Upgrade all units to current best in lineage Never
Trade Fair of Troyes Medieval Currency 250 Doubles Gold production in the city Globalization
Military-Industrial Complex Modern The Corporation 500 Reduces cost of all units Never
United Nations Modern 20 cultural events 500 Enables Cultural Victory Never
World Bank Modern 20,000 gold 500 Enables Economic Victory Never
Hollywood Modern Mass Media 600 Enemy walls no longer stop city-flipping Never
Apollo Program Modern Space Flight 750 Access to all un-researched technologies Never
Internet Modern Networking 750 Gold production in all cities doubled Never
Manhattan Project Modern Atomic Theory 750 Obtain the only ICBM in the game Never

Units

A/D/M = Attack / Defense / Movement.

Unit Tech Cost A D M Upgrades To Notes
Warrior none 10 1 1 1 Legion  
Legion Iron Working 10 2 1 1 Knight  
Horseman Horseback Riding 20 2 1 2 Knight  
Knight Feudalism 25 4 2 2 Tank  
Tank Combustion 50 10 6 3 none  
Archer Bronze Working 10 1 2 1 Pikeman  
Pikeman Democracy 15 1 3 1 Rifleman  
Rifleman Gunpowder 20 3 5 1 Modern Infantry  
Modern Infantry Mass Production 30 4 8 1 none  
Catapult Mathematics 20 4 1 1 Cannon  
Cannon Metallurgy 30 6 2 1 Artillery  
Artillery The Automobile 50 16 2 2 none  
Galley none 30 1 1 2 Galleon  
Galleon Navigation 30 2 2 3 Cruiser  
Cruiser Steam Power 40 6 6 5 none  
Battleship Steel 80 12 18 4 none  
Submarine Electricity 25 12 2 2 none  
Fighter Flight 30 6 4 8 none  
Bomber Advanced Flight 60 18 3 6 none Must land in city every 4 moves
Settler none 20 0 0 2 none founds cities
Caravan Currency 30 0 0 3 none  
Spy Writing 25 0 0 2 none  
Great People none none 0 0 2 none  
ICBM none 40 none from Manhattan Project
Militia none none 0 1 1 none emergency defender

Buildings

Cost = production. (Source lists no maintenance/upkeep.)

Building Tech Cost Effect
Warrior/Militia (n/a)      
Granary Pottery 40 Plains tiles give +2 food
Temple Ceremonial Burial 40 +1 culture per citizen
Barracks Bronze Working 40 New units are Veterans (+3 exp)
Library Alphabet 40 Doubles city science production
Market Currency 60 Doubles city gold production
Trading Post Code of Laws 60 +2 trade from desert tiles
Workshop Construction 60 +2 production from hills
Courthouse Literacy 80 Increases workable tile region
Iron Mine Railroad 80 Mountain tiles give +4 production
Harbor Navigation 100 +1 food in sea tiles
Walls Masonry 100 +100% defense; prevents culture-flipping
Aqueduct Engineering 120 City growth +50%
Bank Banking 120 Replaces Market; x4 gold production
University University 160 Replaces Library; x4 science production
Cathedral Religion 160 Replaces Temple; +2 culture per citizen
Factory Industrialization 200 Doubles city production
SDI Superconductor 200 Stops ICBMs aimed at city
Palace Required for Domination victory; provides culture

Civilizations

Each civ has a unique starting bonus + four age bonuses (Ancient → Medieval → Industrial → Modern).

Civ Leader Starting Bonus Ancient Medieval Industrial Modern Unique Units
America Lincoln Begin with a Great Person 2% gold interest half-price unit rushing +1 food from plains 3x factory production Sherman Tank, Flying Fortress, Mustang Fighter
Arabia Saladin Begin with Religion +50% caravan gold free Mathematics +1 attack Horsemen/Knights 2% gold interest
Aztec Montezuma Begin with a wealth of gold units heal after combat +3 science from temples half-price roads +50% gold production Jaguar Warrior
China Mao Begin with Writing +1 pop in new cities free Literacy half-price libraries no Anarchy effects
England Elizabeth Begin with Monarchy +1 Longbow defense +1 naval combat +1 hammer on hills doubled naval support Longbow Archer, Lancaster Bomber, Spitfire Fighter
Egypt Cleopatra Begin with a Wonder +1 food/trade from deserts free Irrigation +1 Rifleman movement +50% caravan gold
France Napoleon Begin with a Cathedral free Pottery half-price roads +2 cannon attack +1 Rifleman movement Trebuchet, Howitzer
Germany Bismarck Auto-upgrades for Elite units Warriors begin as Veterans +1 forest production half-price barracks 2% gold interest Panzer Tank, 85mm Gun, Heinkel Bomber, ME109 Fighter
Greece Alexander Begin with a Courthouse knowledge of Democracy more Great People half-price library +1 food from sea tiles Trireme, Hoplite
India Gandhi Begin with access to all resources no Anarchy effects free Religion half-price Settlers half-price Courthouse
Japan Tokugawa Begin with Ceremonial Burial +1 food from sea regions +1 Samurai Knight attack no Anarchy Loyalty upgrade for defensive units Samurai Knight, Ashigaru Pikemen, Val Bomber, Zero Fighter
Mongolia Genghis Khan +50% trade from captured cities Barbarian villages join +1 Cavalry movement +2 food from mountains free Communism Keshik
Rome Julius Caesar Begin with Code of Laws + Republic half-price roads half-price wonders more Great People +1 pop in new cities Cataphract
Russia Catherine Begin with more map visible +1 food from plains Loyalty upgrade for defensive units half-price Riflemen half-price Spies Cossack Horseman, T34 Tank
Spain Isabella Begin with Navigation doubled exploration cash +1 naval combat +50% gold production +1 hill production Conquistador
Zulu Shaka Overrun enemies more easily +1 Warrior movement faster city growth +50% gold production half-price Riflemen Impi Warrior