Gaming

Games as interactive laboratories for systems thinking — strategy, economics, simulation, and AI.

Links: Economics, Computation and Information Theory, Monopoly, Slay, Slay-C, Demolition Man Analysis

Why This Matters

Games aren’t a side interest — they’re how Chris thinks. The same frameworks that drive the vault’s economics and philosophy research show up directly in gameplay:

Sub-Topics

Monopoly Theory — monopoly/

MOO1 Theory — moo1/

Master of Magic — master-of-magic/

Genres and What They Teach

4X — Resource Allocation Under Uncertainty

The 4X genre is the purest game-form of entrepreneurial decision-making. You start with incomplete information, make irreversible investments, and compete against agents with different strategies and different information.

Key games:

What 4X reveals:

Simulation — Emergent Systems and Distribution

City builders and simulation games make economic distribution tangible. You set rules and watch emergent behavior unfold — which is exactly what markets do, and exactly what central planners try (and fail) to replicate.

Key games:

What simulation reveals:

Strategy and Game AI — Formalizing Judgment

Building game-playing AI forces you to express intuitions as algorithms. This is where the vault’s game theory connects to its AI research.

Active projects:

The multiplayer challenge: Both Slay (simplified to 2 players) and Monopoly (3+ player trade dynamics never fully solved) hit the same wall — the coalition problem. See The Multiplayer Coalition Problem for the full analysis.

What game AI reveals:

The MOO1 Problem — Classic Design on Modern Platforms

Master of Orion 1’s UI design — menus, clicks, simple state displays — maps naturally to touch interfaces. The original game would be a near-perfect tablet experience if someone built a native port. Instead:

This is a microcosm of a larger problem: the best classic game designs are trapped in legacy platforms, and the economics of porting don’t justify the effort for niche audiences. The games that best teach systems thinking are often the hardest to access.

Open Questions

Tags

games, game-ai, economics, ai, simulation