LLM Game Benchmark — Outline

Framework for evaluating a new LLM against the vault’s seven-game cross-study. Turns ad-hoc observation of Quinn-Henry-style videos into a reproducible characterization so the obvious question — “how does model X compare?” — has a structured answer.

Links: LLM Agents Across Strategic Games, Planner-LM Composites, Diplomacy: 7 AI Models, Monopoly Project


Objective

Given a new LLM (new release, new vendor, new architecture), produce a structured characterization of its strategic signature against the seven-game framework from the cross-study. Answer the question “how does X compare?” with something more reproducible than “it played this one game well.”

This is a research outline, not an implementation spec. The goal is to establish what needs to be measured, what infrastructure that measurement requires, and what shape the output should take.

What the seven games are testing

Each game in the existing study measures a different capability profile. A benchmark should run a new model through all seven (or a defensible subset) because no single game is sufficient — the cross-game findings demonstrate that the same model plays very differently depending on whether verification is full, partial, or absent.

Game Regime Verification Primary capability tested
Coup Small state, deception Full (challenge reveals) Logical bluff detection, card counting
Monopoly Public state, trade-heavy Full (math computable) Numerical discipline, EPT reasoning, trade valuation
Diplomacy Public state, pure negotiation Full (move resolution) Theory of mind, alliance/betrayal timing
Catan Mostly public + hidden VP pocket Partial Planning over mechanical state, private-state accumulation
Mafia Social deduction None built-in Rhetorical control, analytic resistance to contagion
Among Us Social deduction + spatial None built-in Same as Mafia + spatial grounding
Clones control Any game, 7 copies of same model Any Methodological baseline — architectural signature vs. role variance

What to measure

Outcome alone (who won) is low-signal at small N. The measurements below track behavior across games so that a single benchmark run yields a multi-axis profile.

Outcome metrics (objective)

Structural failure rates (from Planner-LM Composites)

Commitment spectrum (from Diplomacy analysis)

Verification discipline (from state-awareness thesis)

Terminal behavior

Architectural signature confirmation

Required infrastructure

Game simulators

Standardization requirements

Opponent panel

Scoring

Automated (objective)

LLM-as-judge (structured rubric)

Human validation subset

Output format

Per new model, produce:

  1. Signature table — row per game, columns for each measured axis (outcome, three failures, commitment behavior, verification discipline, terminal behavior). One table, readable at a glance.
  2. Comparison plot — signature placed alongside the existing five-model panel on the same axes. Radar chart or parallel coordinates.
  3. Architectural claim — 2-3 paragraphs: where does this model sit on the state-aware ↔ session-based axis? On the logical ↔ rhetorical axis? Does it show known signatures or something novel?
  4. Cited transcript moments — 3-5 concrete turns illustrating each axis. The existing study’s power comes from specific quotes; the benchmark should preserve that.

Known limitations

Open questions

Tags

ai, game-ai, games, llm-limitations