Vault

Master of Orion — The Official Strategy Guide (OSG), OCR text

The book that coined “4X”, and the one 1oom’s README credits for “documenting the game mechanics and AI decision making in great detail” (1oom abbreviates it OSG). Local file, gitignored (*.txt):

OCR quality: readable prose with typical noise (“Empich” for Emrich, “Gtowth”, “}” for “?”). Numbers in prose should be spot-checked against the PDF before they become a formula.

Locating things (approximate line numbers — grep the section title to land exactly)

Content Book page ≈ line
Table of contents — 300–700
Ch.3 Seeing Stars — galaxy generation, planet prospecting, movement 41 4,475
Ch.4 How to Win — Galactic Council 61 7,500
Ch.5 Facts Bucks — income, trade, taxes, reserve 73 7,500–9,400
Ch.6 Planetary Development — pop/industry growth, ecology 85 9,400–11,400
Ch.7–8 Starship & planetary combat 105–154 11,400–16,400
Ch.9 Ship design 155 16,400–23,700
Ch.10 Technology — discovery mechanics 207 23,700–25,300
Ch.11 Diplomacy — relations bar, diplomacy points, AI initiatives, personalities, objectives 223 25,300–29,200
Ch.12 Spies 267 29,200–31,300
Ch.13 Races 285 31,300–32,900
Ch.14 Random events (“Disastrous Details”, incl. how to disable) 301 ~33,000
Ch.15 Odds & ends — difficulty, Orion, cheat keys, 32,000-ship limit, AI summary 311 33,850–35,500
App. A — The Next Turn Sequence of Play (turn-processing order) 327 ~35,560
App. B–F — engines/hull, ship size, ECM, damage vs shields 331 35,700–41,700
App. G — Overall weapon effectiveness (tables → use PDF) 347 41,700–89,700
App. I — Technology information summary 379 ~92,100
Index 391 ~92,900